POV-Ray : Newsgroups : povray.general : Light Cones : Re: Light Cones Server Time
19 Nov 2024 09:41:16 EST (-0500)
  Re: Light Cones  
From: Timothy R  Cook
Date: 28 Mar 2002 18:43:23
Message: <3CA3AA9A.D891977D@scifi-fantasy.com>
Christopher James Huff wrote:
> This is just another case of the coincident surface problem...POV
> doesn't know which side of the surface the light is on, so it
> unpredictably gets shadowed by it depending on how the precision errors
> work out.

Why not assume it's on both sides?  Or neither...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.